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life,death,& the inbetween

life,death,& the inbetween

Postby dathma on Wed Mar 25, 2009 3:25 pm

Hello all

As the 1st game draws nearer an excitment is spreading through all the people I talk to.Conversations always turn toward the first game.I think I speak for everyone when I state april 24th can't come fast enough.

Talking to varies people about heroic realms,brings up some confusion about life points & healing.I thought perhaps it would be pertinent to the game to ask for a clarification that can be post here.

Maybe a run down of the rules about what happens when a character is brought down to zero life points.Is this character dead ?What exact steps are needed to be taken to revive a fallen character.How long they have before these measures will not work,& how long before they go see Vith.Does tend wounds heal sever or broken limbs ?

I know Keith you have answered these questions for me,but like I wrote earlier,I have discovered I was not the only one misinterpating the rules.
I thought perhaps a break down here would make it clear for everyone.

Thanks
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Postby Tylia Mt Singer on Wed Mar 25, 2009 7:58 pm

I agree....

for example Tylia gets hit with a psonic death...15min go by...now can i use my skill luck? or does someone resurect me...better yet raise dead? or can they tend my wounds then heal me?...

what are the differences here when does one end and the other begin????
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Postby HRGM on Wed Mar 25, 2009 9:55 pm

Thank you for bringing this to light. Year after year we evaluate certain components of the game including the rules. This year we have made some changes to certain skills and/or have incorporated a few new ones. With that said we have slightly changed the concept of how people regain life points.

Player characters begin with an internal life essence known as Life Points. Characters, who in-game sustain damage, begin to lose life points. Life points may be regained by one of the following skills: Cure Light Wounds, Cure Serious Wounds, heal, tend wounds, and/or of magical means (i.e., potion/scroll).

Characters brought to zero life points are considered dead and typically bleed out until their life essence (soul) drifts to Vith the god of judgment (usually 30-Min.). Characters considered dead may be brought back to life by means of the following skills: Restore (new general skill), Heal, or Resurrection. Characters who have the skill “Luck” may regain consciousness with one life point.

Any character brought to zero life points that is struck by a weapon in the upper torso will be considered dead and will need to proceed to the God of Judgment. This is called “Fatal Strike” and must be stated upon delivering such a final blow. In this case, other than divine intervention, nothing will revitalize a character.

To provide some additional clarity to the subject I have listed a few of the skills mentioned above:

• Restore: Restore allows a character the ability to bring back an individual bleeding out (dead) not past five minutes. Once a person has been restored they will regain consciousness with one life point. This skill cannot be used to heal individuals with one or more life points. This skill requires players to act for five minutes as though they are tending wounds to the wounds of the dead.

• Tend Wounds: Tend wounds allows a character the ability to tend a wound of an individual injured (also severed/broken limb). Once a wound has been tended, the individual tended will regain one life point. This skill cannot be stacked with another Tend Wounds skill, nor can it be used upon the dead. This skill requires players to act for five minutes as though they are tending wounds of an injury.

• Luck: Player characters that learn luck will have the ability to regain consciousness after being brought to zero life points. Characters will regain consciousness after ten minutes with one life point (Usable once per game). Characters “fatal struck” may not use this skill (see life points for clarification).

At any time following death, a player character may choose not to return or become revitalized to life and may proceed directly to the God of Judgment. Characters that die *five times will be considered dead and will need to create a new character. *At Judgment, characters will have a one-in-five chance to avoid death; see staff or a player representative for more details.
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Postby dathma on Thu Mar 26, 2009 12:14 am

thank you keith

one other clarification-is ressurcetion skill the only skill that can restore life points to a dead character after 5 minutes ?

How many points is the restore general skill ?
Is tend wounds a prerequiste to the restore skill ?
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Postby HRGM on Thu Mar 26, 2009 8:58 am

One other clarification-is resurrection skill the only skill that can restore life points to a dead character after 5 minutes?

Answer:
This spell Resurrection (Slay Living) allows clerics the ability to bring back the dead restoring life completely (full health). This spell will require three minutes of undisturbed concentration before honing the ability to resurrect the dead that has not been deceased beyond thirty-minutes. This spell may also be reversed “Slay Living” and bring a living being to instant death as though they have been “fatal struck.” When used in this manner, characters will proceed to Vith (the God of Judgment).


How many points is the restore general skill?

Answer:
Point cost will be 2pts; it restores 1 LP

Is tend wounds a prerequisite to the restore skill?

Answer:
No, neither are prerequisites of each other
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Postby Dragon's Thorn on Thu Mar 26, 2009 9:54 am

That's probably a good thing since so many of us have Tend Wounds already, though, it occurs to me that, since those of us that learned it did so for the specific purpose of reviving fallen comrades, will those of us who already have Tend Wounds have that skill replaced with Restore, or will we all be required to learn Restore and we keep Tend Wounds with the new effect??
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Postby dathma on Thu Mar 26, 2009 10:42 am

can skill heal be used on a dead character beyond 5 minutes ?
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Postby HRGM on Thu Mar 26, 2009 11:59 am

QUESTION: Can the spell/skill heal be used on a dead character beyond 5 minutes?

ANSWER:
Both Clerics and Alchemists who use this spell will magically heal injured individuals completely as well as those bleeding out (Cannot be used to heal the dead beyond ten minutes). The derivative for this spell is “Magic Heal.”

QUESTION: Will those of us who already have Tend Wounds have that skill replaced with Restore, or will we all be required to learn Restore and we keep Tend Wounds with the new effect??

ANSWER:
Players may choose one of the following:
A. Spend available points to acquire the new general skill
B. Swap their current general skill “Tend Wounds” for the general skill “Restore”
C. Keep their current general skill “Tend Wounds” with the understanding that the skill has changed and acquire the new general skill “Restore” at a later date

Please note: Player characters may elect to update their character(s) via our website message board under private messaging or by email. Players will need to update characters at least ten-days prior to a game event.
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Postby dathma on Thu Mar 26, 2009 12:53 pm

Are you sure your not a fan of superheroes,cause your posting a lot like the android Red Tornado from "Batman the brave & the bold" :wink:

in all seriousness thank you for clearing all this up.
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Postby Dragon's Thorn on Thu Mar 26, 2009 2:04 pm

*WARNING: Geek alert*

Just a note of clarification that every extra hero you see in that particular series has their own comic book and has been around for quite a while. However, since they went with a more retro 1960's and 70's Batman, the heros being showcased have their stories lifted from the comics of that era rather than the modern storylines. I suspect that this was done in an attempt to either make the series more kid friendly or to give something for us older nerds to enjoy about the show as well :twisted:
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Postby Laurelin on Thu Mar 26, 2009 2:33 pm

Ok, maybe its just me, but I find this getting confusing from an in character perspective.

Restore is tending wounds that brings back the dead? But cure light wounds, a magical effect, doesnt seal fatal wounds but a bandage does? *confused* And bandaging by tending woulds can restore a lost limb, but not revive the dead? Im just trying to make sense of this from a role play perspective. What is the ingame difference between a restore bandaging and a tend wounds bandaging? Both are being role played the same from what I am reading so if you could give me an example of the in character differences I would appreciate it, because from the way Im seeing it, Tend Wounds and Restore sound like the same process.

Thanks hon.
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Postby Eliora on Thu Mar 26, 2009 4:39 pm

Okay, I'm confused.

Tend wounds can be used for people with 1 life point or more because they're still alive? So when we get to zero life points in order to come back, tend wounds will no longer work for that? (Come back before going to Vith I mean.)
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Postby HRGM on Thu Mar 26, 2009 4:50 pm

That is correct Eliora.
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Postby Tylia Mt Singer on Thu Mar 26, 2009 4:53 pm

i have to admit...i am sooo confused too...this just doesn't make since to me.
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Postby HRGM on Thu Mar 26, 2009 8:19 pm

Folks, I am trying to make better sense of the skills in a literal form. With that said the following items below apply. Please note two corrections from the previous post above are highlighted by an asterisk below (***).


• Tend Wounds: Conceptually, this skill will allow anyone the ability to bandage a wound of the living…people that are dead are more than wounded. Tend wounds allows a character the ability to tend a wound of an individual injured. Once a wound has been tended, the individual tended will regain one life point. This skill cannot be stacked with another Tend Wounds, cannot be used on yourself, nor can it be used upon the dead. This skill requires players to act for five minutes as though they are tending wounds of an injury. ***Please note a mistake was made in the definition outlined in the previous post above (It cannot be used on a broken or severed limb)

• Cure light wounds: Can cure “light” wounds only. Those that are dead are not lightly wounded. Cure light wounds cures for 5 LPs and cannot cure a severed limb. It can however cure a broken limb.

• Cure Serious wounds: Can cure “serious” wounds. The word serious does not imply fatal; it too can only cure those that are living. Cure serious wounds cures for 10 LPs. This skill can cure a severed limb or a broken limb.

• Restore: Restore allows a character the ability to bring back an individual bleeding out (dead) not past ten minutes. The idea here is that a person is expending a lot of effort to revitalize someone at zero life points. Once a person has been restored they will regain consciousness with one life point. This skill cannot be used on the living. This skill requires players to act for five minutes as though they are revitalizing the dead. ***Please note this skill can be used on those dead up to 10mins.

• Heal: This spell is considered very powerful. So much so that this spell will magically heal injured individuals completely (living) as well as those bleeding out and considered dead (Cannot be used to heal the dead beyond ten minutes).

• Resurrection: This spell is extremely powerful and allows clerics the ability to bring back the dead restoring life completely (full health). This spell will require three minutes of undisturbed concentration before honing the ability to resurrect the dead that has not been deceased beyond thirty-minutes. This spell may also be reversed “Slay Living” and bring a living being to instant death as though they have been “fatal struck.” When used in this manner, characters will proceed to Vith (the God of Judgment).
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Postby Vica on Thu Mar 26, 2009 9:17 pm

Keith,

Two questions:

1: What about Raise Dead?

2: Does Slay Living also take 3 min to cast?
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Postby HRGM on Thu Mar 26, 2009 9:50 pm

Hello dearie...two answers


1: What about Raise Dead?

Clerics who raise the dead may bring a character back to life providing they have not already drifted to the God of Judgment (up to 30min). Clerics must be able to cast Control Undead prior to learning this spell. This spell will bring the dead back to life with one life point. Clerics must use their spell derivative when casting this spell.


2: Does Slay Living also take 3 min to cast?

Yes.
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Postby Laurelin on Fri Mar 27, 2009 12:24 am

So basicly Tend wounds is like triage to give someone an additional health point if they are at one health for a total of 2 health?

Where restore is kinda like cpr, bringing them back to life before brain death.

Sound about right? Just trying to clarify for role play purposes, I understand the oog mechanics and expansion of the general skill. I do have a few questions though on restore:

On restore I note the timer states it can be performed on character dead up to ten minutes, but to clarify, if the person is say dead for seven minutes before restore is begun, and the skill has to be role played for five minutes, does the timer stop while restore is being performed?

If restore is interupted, how does the timer work? In other words if a character is dead for 3 minutes, someone begins to restore them and they are attacked and have to stop, does the death count continue at three minutes while waiting for the player to come back to them? And does the role play portion reset to five minutes when they return to restoring the fallen player or resume where they left off?

(god I hope these questions make sense because wording it is getting a tad confusing)

Also one other question... sorry but this always confuses me.

If a player is killed and raised as Undead, what happens to them if they are slain again? Can they be returned to living? Or once a character is raised as undead are they considered dead dead and have to see vith after being slain as undead? If they can be brought back to living, what skills still work? (ie. restore, luck, rersurrection, divine intervention, etc) Which is the actual death timer, initial death or undead death?

If you got this far through my questions, you deserve a prize! =P
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Postby HRGM on Fri Mar 27, 2009 8:55 am

Sounds like you are beginning to understand tend wounds and restore...Nice! I hope everyone else is on the same page as well?!?!?!?

About the time it takes to "Restore," I was hoping everyone would carry a stop watch for timed counts...since most hour glasses are made of glass, this could be a safety issue...LOL. It is an honor based game and made for FUN! If you do not fuel a hot air balloon already in flight will the balloon continue to fly?...probably not. In this case the "Restore Skill" would need to be re-initiated. If you are in a reasonable amount of time to re-start and complete the task, great; no one will ask to see your stopwatch...I promise!!! :wink:

As far as “Raise Dead is concerned…you might be mistaking the prerequisite as it is associated with the spell Raise Dead. The spell Raise Dead will bring a dead person back to life with one life point. It will not bring the dead back as an undead being. The spell does however have a prerequisite that is “control undead.”

Please do not mistake my sass as I am really only joking. I do understand the thousands of questions that can arise from changing a rule; believe me, we will get through this.


PS You have already given me the prize...that is you coming back :)
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Postby Laurelin on Fri Mar 27, 2009 9:09 am

No offense taken, Im one of those people who asks for details for full understandings so... yeah. I was a paralegal and tend to dot all the i's and cross all the t's.

As for my question about the undead thing, it actually did not pertain to any particular skill, just if the circumstances came about. I was, albeit as a NPC, raised as a zombie (with my pet rat Bocephus) so I presume the skill is available in game at least to NPC's, ...so my question was really if the scenario came to pass with a player... how would that work? Its just one of those peculiar grey areas. :wink:
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Postby HRGM on Fri Mar 27, 2009 9:26 am

Grey areas>>>the NPC's lovem...that's when people become gods?!?!?! Ok, yeah, seriously, I see where you are coming from here. People should portray a particular scenario as outlined by an NPC. If an NPC states you are raised as undead, they will explain how you should act...there are too many types of undead to answer this question and the thousand more to follow...However, I will provided some insight nonetheless...you know, a quick peek under the tent. Ok, if you were raised as undead, we have played it in the past that those raised as undead then slain as undead by another player were killed as undead and would then report to Vith. In most cases they were RPing an undead being for more than 15min and would have typically visited Vith anyway.
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Postby Eliora on Fri Mar 27, 2009 9:28 am

I have more questions.

Is restore going to be a general skill like tend wounds is or is that something only certain classes can use? Like tend wounds can it be used multiple times per game as opposed to other skills that can only be used a few times?

My other question is on the skill "Enchanted Aid" It is one of the skills I have been looking at. Is Enchanted Aid a skill that can only heal a life point of a living individual or can it heal someone who is dead and has not yet seen vith? I ask because the current description in the rules says...

Bards with the ability to use enchanted aid will be able to heal individuals for one-life point. This skill will require a bard to spend one minute to heal a comrade. Bards will need to play softly a musical instrument close to the injured area of a comrade and state “Enchanted Aid.”
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Postby HRGM on Fri Mar 27, 2009 10:24 am

Tend wounds = general skill
Restore = general skill

(BARDS) Encahnted Aid only works on the living.
(RANGERS) Herbal Aid only works on the living.
(HOLY AVENGER) Healing only worksd on the living.
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Postby dathma on Fri Mar 27, 2009 7:23 pm

Since tend wounds has diminished in importances has the cost dropped ,
Or will it remain 2 points ?
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Postby HRGM on Fri Mar 27, 2009 8:41 pm

Tend wounds is still 2 points folks...spend if you got it! :)
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Postby Ancalime on Sun Mar 29, 2009 5:26 pm

Tend Wounds is definitely worth it. We don't want another earthquake incident... *cough cough* Stark...*giggles* That was still one of those priceless moments I shall never forget.
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